Using Uplink
In-game commands become cases
When a staff member types a moderation command in the game, Uplink sees it in ER:LC's command log and saves a case with the player, the staff member and the reason typed after the name.
In the game
:ban Bob_Racer rdm in the city
:kick Bob_Racer
:jail Bob_Racer
:log warn Bob_Racer stop speeding
:log note Bob_Racer helpful new player- Works for
:ban,:unban,:kick,:jailand:unjail. Several names separated by commas make one case each. - Warnings and notes. ER:LC has no command of its own for a warning, but it has
:log, which writes a line into the command log without doing anything. Type:log warn Bob_Racer stop speeding(or:log note,:log kick,:log ban) and Uplink saves the case. A plain:warnis not a game command, so it never reaches the log. - Shortened names work like they do in the game:
:kick Bobmatches the one player whose name starts with Bob. If two match, Uplink raises an alert instead of guessing. - Commands like
:kick allare not logged, since they do not name one person. - Bans logged this way go on the ban list too, so the player is turned away if they rejoin.
- It only records. Uplink never repeats the command, and commands it sent itself are not logged twice.
- It can only log what ER:LC records. Check connection lists the last commands ER:LC reported, so you can see whether yours is in it.